In Blenderâs Geometry Nodes, you can identify precise locations on a cube by generating a point cloud with the MeshâtoâPoints node; each point is simply an X,Y,Z vector that updates automatically when the cubeâs dimensions change. By grouping these points and assigning custom propertiesâsuch as âStart of Bottom Hingeâ and âEnd of Top Hingeââyou can feed their vectors into other nodes to create hinges or other attached geometry. This approach lets you programmatically place objects on a cube without manually calculating coordinates, making 3D modeling for printing or animation more efficient and flexible.






















